FREQUENTLY ASKED QUESTIONS

This is the section in which you can find answers to many of the doubts you might have while playing Warmonger.

GENERAL

Q. There are plenty of things that must be done “At the beginning of the Turn”. Which is the exact order to sort them all out?

A. The initial sequence for a Turn is sorted out as follows:

  • 1. Roll on the Dark Forces table and apply the effects.
  • 2. Compulsory/random Movements (for example, any Beast that remains in play).
  • 3. Special rules for the scenario (for example, meteor impacts, cave-ins, etc).
  • 4. Both players play their Runes of Doom.
  • 5. Declaration of intention of changing Agilities in any miniature.
  • 6. First Agility round and start of the game itself.

Q. The effects of a Sorcerer’s familiar are considered Spells, for example, when using the Arcane void upgrade for a Hero?

A. No, unless clearly stated that they cast a Spell (Magic and Vengeance).

Q. When the “Counterspell” Rune of Doom is played, you must roll in the Perils of Sorcery table?

A. Yes. That card only allows you to cast a Spell without spending an Action or Fate Points, but all other rules apply (like causing Fear in a radius, or rolling in the Perils of Sorcery table).

Q. The Leader special ability allowing them to give orders to an allied miniature in a 15 cm radius, allows them to give orders to already activated miniatures in that Turn?

A. Yes. That ability basically allows an ally to act outside their usual Agility round, so it doesn’t matter if they do it before or after their regular activation round.

DEMONS

Q. The S3 Impact after Downing a Demon is only suffered by Creatures in contact?

A. No, that’s a mistake in the rulebook writing. It should read all miniatures in contact, instead of creatures.

SJEVERNI

Q. The 10 cm raise in the maximum range for shooting also affects spells?

A. Yes, for example the spell Thorns would move from range 15/30/45 cm to range 15/30/55 cm.

Q. And modified by Gust?

R. The Sjeverni racial trait is applied after any other modifier, son in this case the same Thorns spell would have a range of 30/60/90 cm because of Gust and 30/60/100 cm after adding the Sjeverni special rule.

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